The new James Bond film Skyfall may rule the big screen, but when it comes to action-oriented video games nobody does it better than Call of Duty.
Over the years, the Call of Duty
games borrowed quite a bit from the Bond films and other action series.
That's helped the multibillion-dollar franchise morph from quality
history-based war games into international globe-trotting thrillers.
And in Raul Menendez this latest release, Call of Duty: Black Ops II has a villain to rival the Blofelds and Scaramangas of the Bond series.
The
Nicaraguan drug cartel leader develops his hate for the U.S. when his
sister is killed during a U.S. operation in Panama during the
mid-Eighties. "For me it was very important to create the most
compelling villain that we have ever seen in Call of Duty
history," says Dave Anthony, who directed the game for development
studio Treyarch. To write the game's story, he re-teamed with The Dark Knight Rises co-writer David S. Goyer, who had also assisted on 2010's Black Ops.
Including
the Menendez origin story in the game is part of the writers' design to
create some empathy between the villain and player. "We wanted
something where you would understand who this guy is as a human being,"
Anthony says.
That is just one of several missions that play out
in flashback, building tension toward a climactic scene nearly four
decades later in the year 2025. Players are catapulted back and forth
between the Cold War era and a future cold war between the U.S. and
China, usually in the characters of CIA agent Alex Mason, returning from
Black Ops, and his son David, a special ops soldier charged with protecting national security.
The
elder Mason still has some lingering effects from the brainwashing
revealed in the previous game and son David has some issues of his own.
This is revealed during David Mason's discussions with the now-geriatric
Woods about the past run-ins Woods and his father had with Menendez.
This
constant shuffle between the past and future -- and the mix of older
and new futuristic weapons -- keeps the game fresh and the player off
balance. The action is constantly ratcheted up over the eight hours or
so it takes to play the successful single-player story campaign.
Highlights
include a Soviet-era battle in Afghanistan with Woods and Mason on
horseback fighting along with the mujahideen and a futuristic Michael
Bay-flavored battle of Los Angeles against shock and awe squadrons of
bombers and drones in support of ground troops.
That scene starts on the ground, with Mason protecting the president
on the decimated streets of L.A. Action moves to the skies with a
dizzying dogfight as you try to provide cover for the president's
caravan.
Another fun mission involves directing an
intelligence-gathering spider named "Ziggy" during a topsy-turvy trip
through some ductwork.
Among the new weapons players get to wield
is an electromagnetic sniper rifle that fires penetrating rounds. With
its microwave millimeter scanner gunsight, you can see an enemy hiding
and still take him out.
But beware. Some enemies may wear Predator-style
cloaked camouflage and players must be alert for flying and unmanned
Dragonfire bullet-shooting quadrotor drones. And not to be dismissed are
stegosaurus-like mechanized computerized land assault weapons or CLAWs.
Alert players can occasionally spot access points that let you control
enemy hardware and turn it against them.
The story includes some
warning signs about society's leaning on technology. Menendez, who
develops a massive international following via social media, uses a
fictitious rare earth metal, Celerium, to develop a super computer chip.
Able to overwhelm standard IT systems, the chip is used to deliver a
computer virus that gives Menendez control of the U.S. military's
computerized assets. "All of these really interesting things that are
happening with technology and social media these days explode in the
story," Anthony says.
Anthony, Goyer and the developers did plenty of research to arrive at a plausible premise. But some times Black Ops II is too smart for its own good. Luckily, if you find something confusing, you can always go back and replay a mission.
In
a new twist, players at the start of each mission, can customize their
arsenal. And new Strike Force missions give players command of a squad.
"Instead of playing just one character on the squad you can play
anybody, you can play a mech on the ground or a flying mech," Anthony
says. "It's up to you. It's like a sandbox."
Some players will
love this change of pace, but for others it might push them out of their
first-person shooter comfort zone. Take note, however, that the
outcomes of these missions will impact the storyline involving the Cold
War between the U.S. and China.
Other decisions made during the
game will serve as turning points that change each individual player's
story unfolds. "Players can make very critical choices that are going to
affect your character and the characters you play with," says Treyarch
studio head Mark Lamia, "and all of the narrative arc and the
geopolitical landscape."
Luckily, there's no right or wrong choice
and the story continues to a satisfying conclusion. Overall, the
single-player game does play out, as Goyer has said, "as a big event
movie."
The dilemma that developers face with each successive Call of Duty
project is how to top the previous releases. "For this one, I thought
the focus was on the futuristic setting and that was the wow factor,"
says Russ Frushtick, senior editor at video game news site Polygon.com.
"In terms of bombast, I don't necessarily know if it was as loud and
explosive as Modern Warfare 3, but it was definitely a very
different style. Slower and more personal. ... A family story mixed with
the futuristic drone warfare stuff."
Of course, the story mode is only one part of the Black Ops II
package. Many players bypass the story totally and dive straight into
the online multiplayer modes. This year's model looks crisp, plays
smoothly and has plenty of new features to occupy players who are
destined to spend hundreds of hours playing the game.
Those who
love to tweak their assault outlays will enjoy the new customization
tools that let choose your soldier's weapons and strengths. Also fun are
new battle modes with more than two teams fighting it out and one
called "Hardpoint," in which teams fight to control a randomly-changing
location.
To encourage more players to go online, the developers
have added new League play, which aims to match teams with those of
equal skill. Also built-in are broadcasting tools that let players
directly send live feeds to YouTube.
And there's more: the
largest edition of the popular Zombies game, a totally separate survival
horror game that can be played by up to four cooperatively and
competitively with four versus four.
All this adds up to essentially three impressive games in one -- an achievement that should cement Call of Duty in the upper echelon of entertainment properties.
Publisher: Activision
Developer: Treyarch
Platform(s): Xbox 360 (reviewed), PlayStation 3, Windows PCs
Price: $59.99
Rating: M for Mature
Release Date: Nov. 13
Score: 3.5 stars (out of 4)
USA Today